Airsoft Game Ideas

Airsoft game types

Eventually, running around and shooting each other gets dull. So mix it up with a little variety. From Team Deathmatch to King of the Hill to Hostage Rescue, there are more ways to run airsoft matches than your average COD multiplayer match.

There are so many game modes and scenarios you can set up for airsoft. Whether you prefer a serious milsim, or something more relaxed, the list is almost endless. We’ve outlined some of our favourites below.

Airsoft Game Scenario Ideas

Ambush

The ambush team is all snipers. The other team must make it to a set location along a road or path. The ambush team must choose an attack point somewhere along the route and execute the ambush. The defending team must survive to the Safe Zone or eliminate the ambush team.

Capture the Flag

Teams play against each other and try to take the other team’s flag or flags back to their own base. This game can be played in two variants: “Live Flag” or “Dead Flag”.

In Live Flag the flag is dropped if the Flag carrier is shot, and another player can pick the flag up.
In “Dead Flag” the Flag carrier has to return the Flag to the enemy’s base upon elimination before the Flag can be taken again. You can play multi rounds of capture the flag, or one game/round.

CQB

Take any other game scenario and host it indoors. Awesome to do at night. Remember to watch your MED though, as Adam found out.

man with a bb fired into his face

Never gets old!

Demolition

In this game there are two bases, and an “explosive charge”. The charge is placed in the middle of the field between the two bases. One team begins in each base. The goal is to take the charge to the enemy’s base. When the charge reaches the enemy’s base and remains untouched by the enemy for 2 minutes (depending on rules), the enemy loses. If the charge carrier is eliminated anyone can pick up the charge.
Demo game mode for airsoft

Domination

Best played on sites with distinct areas and designate them as Capture Points. Place a team flag at each Capture Point. Teams must take and hold the Capture Point. First team to have control of every Capture Point wins.

Escort

One team has to escort an unarmed (or in some cases, a very lightly armed) person to a certain location or objective point to win. There is another team who tries to kill the escort or the whole team.

Enemy Lines

Have a very small team and a very large team. The small team start surrounded by the large team and are “behind enemy lines”. Their objective is to reach the edge of their own territory or Safe Zone. The small team cannot respawn. The large team are the enemy and must seek out and destroy the small team. The large team can respawn.

Every Shot Counts

A fourth of the players barricade themselves in a defensive position. Those players are only allowed one mid or low capacity magazine to fight the other players who are as well armed as they want. The players who have less ammunition need to have a very good place to defend such as a house, Bunker, Trench etc. Last team standing ins.

Forts

There are two teams. Each team has their own fort with a flag in it. The goal is for each team to replace the opponents flag with their team’s flag. Up to three players can guard the flag.

Hostage Rescue

Like the escort mission, except the defenders are in a fixed location and the attackers have to bust in and retrieve the hostage.

Infection

Start with two equal teams in a standard Team Deathmatch, twist! One team is “infected” and cannot respawn. But, whenever an infected player kills an opponent, that player respawns as an infected and fights for the other team. If the non-infected aren’t taken down quick, gradually the tables are turned against the un-infected and they are overrun.

King of the Hill

Divide into two teams. One team barricades the top of a hill, the other team tries to take it. Then you switch. The team who takes it fastest wins.

Manhunt

A voluntary player is the prey and the rest of the players are the hunters. The prey wins if he can reach a specified place within the time frame. The hunter that shoots the prey wins.

Medic

There are two teams and each team has a medic. The medic is the only one on the team that can revive a downed player. Each team tries to eliminate the opposing teams medic. Each team gets a limited amount of ammo. The game is won when either the medic is eliminated, or the entire team is eliminated.

Officer

One person on each team is an MVP, or Officer. Each team needs to take out the Officer on the opposing team while protecting their own.

Special Forces

In this small game it’s sort of like milsim. A team of 4 is the Special Forces team. A team of 8 or up is the Bad Guy team. The Special Forces team must eliminate all Bad Guys in 5mins. The Special Forces can use: M16, M4, MP5, M24, G36c, Masada etc. Bad Guys can use: AK-47, Sig 552, SVD, AK-74.

Team Deathmatch

Team Deathmatch, or TDM is a basic way to run an airsoft match. Spit into teams (not necessarily just two!) The teams play each other. If you get hit you go back to the Respawn point. Keep track of all the kills you get. At the end of the match, players combine all of their kills, and whichever team has more kills wins.

Zombies

This game is like Infection, but more authentically zombified. Once a player is shot, the player goes to the Resurrection Zone. Once the player reaches that zone, the player is now a zombie. The zombies do not get guns and MUST wear a full face mask.

Once a zombie is killed, the zombie must return to the resurrection zone and continue to be a zombie. The game is won when the time runs out, or everyone is a zombie.
Have you tried any of these game modes? Have you got a favourite of your own? Let us know on our Facebook page.
Airsofter playing new types of game mode

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